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Old Jul 11, 2008, 02:03 AM // 02:03   #1
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Default The End of Sway, Derv and tele-spike

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This week's balance update primarily focuses on addressing problems within the state of PvP. The main problem areas we're seeking to resolve are melee teleport spikes, the dominance of Signet of Judgment, and the power of Dervish spike. We have not changed elite skills commonly featured on Dervishes in competitive play (such as Avatar of Melandru and Wounding Strike), but we have altered some skills that make these builds so deadly. While Shadow Form is unchanged in this update, we are exploring solutions. The goal is to slow down builds that keep Shadow Form up permanently, while not invalidating it for other uses.

Dervish

* Chilling Victory: this skill is now in the Wind Prayers attribute line.

Chilling Victory is a hard-hitting skill that contributes a lot to a Dervish spike. By moving it to Wind Prayers, we lower the damage on most builds since attributes are traditionally higher in Scythe Mastery than Wind Prayers.

http://wiki.guildwars.com/wiki/News
10987654321 FYI,,,, just thought i would let you know
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Old Jul 11, 2008, 02:09 AM // 02:09   #2
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Yep, now the transition back to tainted thumpers is complete.
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Old Jul 11, 2008, 02:09 AM // 02:09   #3
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I think everyone already knows..
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Old Jul 11, 2008, 02:12 AM // 02:12   #4
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-1 Scythe
+1 Wind

you're lying to yourself if this removes dervs. the unavoidable proc damage is too good to pass up. You'll run wind for SoMS anyways if you aren't bad, so yeah.
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Old Jul 11, 2008, 03:24 AM // 03:24   #5
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Quote:
Originally Posted by DarkNecrid
-1 Scythe
+1 Wind

you're lying to yourself if this removes dervs. the unavoidable proc damage is too good to pass up. You'll run wind for SoMS anyways if you aren't bad, so yeah.
Oh btw, if you didn't know, SoMS got nerfed as well.
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Old Jul 11, 2008, 03:37 AM // 03:37   #6
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I personally would still run SoMS its not that bad and I'm really happy that telespike is done for good now.
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Old Jul 11, 2008, 04:01 AM // 04:01   #7
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Originally Posted by IcyFiftyFive
Oh btw, if you didn't know, SoMS got nerfed as well.
uh

barely?

it's still a very very very very very very good IMS.
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Old Jul 11, 2008, 04:06 AM // 04:06   #8
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Yeah, this didn't really hurt dervs tbh.

I am sad tele bulls is done for, though.
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Old Jul 11, 2008, 04:24 AM // 04:24   #9
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yes but R/D's got kicked in th3e pants tho. finally!!!!
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Old Jul 11, 2008, 04:27 AM // 04:27   #10
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You really think they got kicked in the pants? Don't make me laugh. They still have the 75% block 33% IMS, they still have the expertise buff (relative to dervs), and they still get the scythe's ridiculous crits. Three nerfs that would have solved the problem fully and fixed other annoying things as well, and they were avoided, as Izzy seems to prefer solving the problem 4-5 times instead of fixing it the first time.
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Old Jul 11, 2008, 05:04 AM // 05:04   #11
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Originally Posted by TaCktiX
You really think they got kicked in the pants? Don't make me laugh. They still have the 75% block 33% IMS, they still have the expertise buff (relative to dervs), and they still get the scythe's ridiculous crits. Three nerfs that would have solved the problem fully and fixed other annoying things as well, and they were avoided, as Izzy seems to prefer solving the problem 4-5 times instead of fixing it the first time.
meh.

1. rigor mortis stops blokcing or wild blow cancels stances
2. major damage from this build was eremites attack + chilling victory with all the evasion and expertise... now they only have evasion which doesn;t count for much with the lack of any chilling victory... unless you drop specs in expertise... = less evasion. GG Escape Scythe
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Old Jul 11, 2008, 05:54 PM // 17:54   #12
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Quote:
Originally Posted by Trinity Fire Angel
meh.

1. rigor mortis stops blokcing or wild blow cancels stances
build wars mrite?
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Old Jul 11, 2008, 06:00 PM // 18:00   #13
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Quote:
Originally Posted by Trinity Fire Angel
meh.

1. rigor mortis stops blokcing or wild blow cancels stances
2. major damage from this build was eremites attack + chilling victory with all the evasion and expertise... now they only have evasion which doesn;t count for much with the lack of any chilling victory... unless you drop specs in expertise... = less evasion. GG Escape Scythe
The 'take a counter' argument is always a bad one. Sway won't die with this, not even remotely close. They'll just pick another attack skill and hit just as hard.
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Old Jul 12, 2008, 08:20 AM // 08:20   #14
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At least I found the explanation for all the clueless hway teams now.
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Old Jul 12, 2008, 12:36 PM // 12:36   #15
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Quote:
Originally Posted by Aera
The 'take a counter' argument is always a bad one. Sway won't die with this, not even remotely close. They'll just pick another attack skill and hit just as hard.
the is already pretty weak, i don't think it could take another hit to it's damage. people will just go back to RaO thumps with taints and hexes
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Old Jul 12, 2008, 05:43 PM // 17:43   #16
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Sway was already dead. The only people left runing it are the r0 scrubs and they might as well be randomway. The r8-9 sways swtiched back to thumper+oliasway 1-2 weeks ago.
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